![]() ![]() We can go ahead and set this to something like 500, and you'll see that we're hitting more of the clones, so we're actually going to see that animation overlap between clones. We can also go into the plane effector's fall-off and adjust the length of the fall-off itself. We can go in and adjust the length of this, shortening it in order to make the animation appear faster, and we can lengthen it to make the animation appear slower. What this means is that we can adjust the speed of the animation simply by adjusting the fall-off of the effector. So we're seeing the complete animation from the period of time that the clone's axis enters the fall-off to the period of time that it exits the fall-off. So here on this plane effector, I've set the time offset to 50 frames, and what that means is that the time is going to be distributed from the beginning of the fall-off at the yellow grid to the end of the fall-off at the red grid. ![]() Now, of course, you can modify the time attribute dynamically through Mograph effectors. So with 50 frames of animation on these Jack-in-the-Boxes, you see all 50 frames as I modify the time attribute. ![]() You can directly control the keyframed animation of cloned objects using the Fixed Animation mode, and in this mode the time attribute is directly applied to the keyframed animation on the source objects. ![]()
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